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DC Comics' Trinity is an odd duck. Featuring Batman, Superman, and Wonder Woman, this 52 issue weekly series attempts to tackle the "Big Three" and their relationships with each other, and hopefully, what makes these characters so special and stand out in the crowd of heroes. The issue is actually broken into two parts. Part one is the Batman/Superman/Wonder Woman story while part two is actually centered on villains.
Boys and Their Games... is written by Kurt Busiek and follows the lead story of Trinity - the relationship of Superman, Batman, and Wonder Woman. All 3 characters are in their civilian identities attempting to meet in public without drawing too much attention to themselves. They have all had a similar dream where the content was the same, but each interpreted it differently. Superman saw an angry cosmic intelligence warping time and space in his rage. Wonder Woman saw an ancient god straining to break free. Batman saw a criminal jailed for his crimes attempting to escape.
All three agree that it was more than just a dream and more of a mental communication of some kind. As they go their separate ways, each faces an attack by an unseen enemy who is connected to their versions of the dream.
Mark Bagley provides the artwork in this story, providing his style of solid storytelling. Unlike many other artists that came into prominence in the 1990's, Bagley has built himself on his ability to construct a well designed story page, instead of relying on artistic flourishes that often look pretty but fail at adding anything substantive to the story. He shows his fine craftsmanship here, drawing pages that flow easily.
In The Morrows To Come is from the writing team of Kurt Busiek and Fabian Nicieza. Wonder Woman villain Morgaine Le Fey and Batman villain Enigma are drawn together by a dream that they share in common - a dream of Superman, Batman, and Wonder Woman. Both villains have had dreams of unimaginable power, but at the source is the trinity of heroes who are somehow the keystones of the universe.
Using her magic, Le Fey attempts to follow the lines of energy flowing from the heroes through space and time. They find themselves not only seeing the future, but apparently the future on alternate timelines or parallel dimensions. In the end, they decide that they need a third villain and the magics point them toward Despero, a frequent Justice League foe with strength believed to be greater than Superman's.
The art chores in part two are mainly from the team of Scott McDaniel and Andy Owens. However, all of the mystical visions are penciled by Bagley and the stark contrast really draws out the shortcomings of McDaniel's style. McDaniel covers the villains' scenes with an inconsistency that appears as the only sour note in this issue.
As a complete package, Trinity 1 is well done and well worth checking out. The retail price is $2.99 and it is currently available at your local comic book shop.